Package robocode

Class Bullet

    • Constructor Summary

      Constructors 
      Constructor Description
      Bullet​(double heading, double x, double y, double power, java.lang.String ownerName, java.lang.String victimName, boolean isActive, int bulletId)
      Called by the game to create a new Bullet object
    • Method Summary

      All Methods Instance Methods Concrete Methods 
      Modifier and Type Method Description
      boolean equals​(java.lang.Object obj)  
      double getHeading()
      Returns the direction the bullet is/was heading, in degrees (0 <= getHeading() < 360).
      double getHeadingRadians()
      Returns the direction the bullet is/was heading, in radians (0 <= getHeadingRadians() < 2 * Math.PI).
      java.lang.String getName()
      Returns the name of the robot that fired this bullet.
      double getPower()
      Returns the power of this bullet.
      double getVelocity()
      Returns the velocity of this bullet.
      java.lang.String getVictim()
      Returns the name of the robot that this bullet hit, or null if the bullet has not hit a robot.
      double getX()
      Returns the X position of the bullet.
      double getY()
      Returns the Y position of the bullet.
      int hashCode()  
      boolean isActive()
      Checks if this bullet is still active on the battlefield.
      • Methods inherited from class java.lang.Object

        clone, finalize, getClass, notify, notifyAll, toString, wait, wait, wait
    • Constructor Detail

      • Bullet

        public Bullet​(double heading,
                      double x,
                      double y,
                      double power,
                      java.lang.String ownerName,
                      java.lang.String victimName,
                      boolean isActive,
                      int bulletId)
        Called by the game to create a new Bullet object
        Parameters:
        heading - the heading of the bullet, in radians.
        x - the starting X position of the bullet.
        y - the starting Y position of the bullet.
        power - the power of the bullet.
        ownerName - the name of the owner robot that owns the bullet.
        victimName - the name of the robot hit by the bullet.
        isActive - true if the bullet still moves; false otherwise.
        bulletId - unique id of bullet for owner robot.
    • Method Detail

      • equals

        public boolean equals​(java.lang.Object obj)
        Overrides:
        equals in class java.lang.Object
      • hashCode

        public int hashCode()
        Overrides:
        hashCode in class java.lang.Object
      • getHeading

        public double getHeading()
        Returns the direction the bullet is/was heading, in degrees (0 <= getHeading() < 360). This is not relative to the direction you are facing.
        Returns:
        the direction the bullet is/was heading, in degrees
      • getHeadingRadians

        public double getHeadingRadians()
        Returns the direction the bullet is/was heading, in radians (0 <= getHeadingRadians() < 2 * Math.PI). This is not relative to the direction you are facing.
        Returns:
        the direction the bullet is/was heading, in radians
      • getName

        public java.lang.String getName()
        Returns the name of the robot that fired this bullet.
        Returns:
        the name of the robot that fired this bullet
      • getPower

        public double getPower()
        Returns the power of this bullet.

        The bullet will do (4 * power) damage if it hits another robot. If power is greater than 1, it will do an additional 2 * (power - 1) damage. You will get (3 * power) back if you hit the other robot.

        Returns:
        the power of the bullet
      • getVelocity

        public double getVelocity()
        Returns the velocity of this bullet. The velocity of the bullet is constant once it has been fired.
        Returns:
        the velocity of the bullet
      • getVictim

        public java.lang.String getVictim()
        Returns the name of the robot that this bullet hit, or null if the bullet has not hit a robot.
        Returns:
        the name of the robot that this bullet hit, or null if the bullet has not hit a robot.
      • getX

        public double getX()
        Returns the X position of the bullet.
        Returns:
        the X position of the bullet
      • getY

        public double getY()
        Returns the Y position of the bullet.
        Returns:
        the Y position of the bullet
      • isActive

        public boolean isActive()
        Checks if this bullet is still active on the battlefield.
        Returns:
        true if the bullet is still active on the battlefield; false otherwise